The US Army's standard issue, medium infantry who prefer to fight the war at longer ranges.
Armorment[]
Primary Weapon[]
Troops start of armed with the SCAR-M-A1 with a standard length barrel.
- ACOG - Increased Range and accuracy. (Also affects the support weapon)
- AP Ammo - Increased damage. (Affects all small arms for the troops)
- Lengthened Barrel - Increased range and accuracy.
- Mk.13 EGLM - Allows the squad's grenadier to fire a fragmentation grenade. (Special ability)
- Laser Designator - Allows squad members to use their rifle-mounted laser designators to help guide laser guided munitions, also increases accuracy of rifles minimally.
Sidearm[]
Troops start off with the M13, a .45 caliber semiautomatic handgun based off the FNP-45.
- Mk.24 - Equips troops with a magnum-calibered semi-automatic pistol. (Which looks suspiciously similar to the Magnum from Halo)
Support Gunner[]
Starts off with a Mk.17/SCAR-H HAMR.
- Drum Magazine - Allows for better suppressive and continuous fire by equipping a fifty-round drum mag.
- M250 LSAT GPMG - Equips the support gunner with a ceaseless, belt-fed GPMG, allowing for excellent suppressive fire, while operating a fairly light-weight weapon.
Anti-Tank[]
Start off with M136 AT4.
- M175 AT-BDM - Increased Damage against vehicles and building, while also being reload able.
- Semi-Active Guidance Systems - Increased accuracy against mobile vehicles, particularly aircraft.
Designated Marksman[]
Starts off with a SCAR-H-A1 with a long barrel and a x6 Magnification scope.
- Variable Zoom High Power Optic - Increased range.
- Match Grade Ammo - Increased accuracy and range.
Grenades[]
Start off with basic M67 Frags
- M120 HE-Frag - Increased damage and blast radius.
- Flashbang - Can temporarily stun enemy infantry.
Protection[]
Start off with in ACU, with basic body armor.
- Dragon-skin - Increased Protection
- Tactical Protection Uniform (TPU) - Replaces the ACU with a newer, more durable and robust uniform increasing damage resistance minimally.
- Hazmat Suits and Gas-Masks - Protects against toxic, nerve gas and chemical weapons. (Hazmat suits worn under TPU.
Mobility[]
- Tactical Awareness System - Increased mobility.
- Adrenaline Shots - Increased movement speed through injections of adrenaline.
Training[]
- Advanced Rifleman Training - Improves accuracy from all troopers.
- Combat Leadership Programs - Increased overall effectiveness of troops.