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The US Army's standard issue, medium infantry who prefer to fight the war at longer ranges.

Armorment[]

Primary Weapon[]

Troops start of armed with the SCAR-M-A1 with a standard length barrel.

  1. ACOG - Increased Range and accuracy. (Also affects the support weapon)
  2. AP Ammo - Increased damage. (Affects all small arms for the troops)
  3. Lengthened Barrel - Increased range and accuracy.
  4. Mk.13 EGLM - Allows the squad's grenadier to fire a fragmentation grenade. (Special ability)
  5. Laser Designator - Allows squad members to use their rifle-mounted laser designators to help guide laser guided munitions, also increases accuracy of rifles minimally.

Sidearm[]

Troops start off with the M13, a .45 caliber semiautomatic handgun based off the FNP-45.

  1. Mk.24 - Equips troops with a magnum-calibered semi-automatic pistol. (Which looks suspiciously similar to the Magnum from Halo)

Support Gunner[]

Starts off with a Mk.17/SCAR-H HAMR.

  1. Drum Magazine - Allows for better suppressive and continuous fire by equipping a fifty-round drum mag.
  2. M250 LSAT GPMG - Equips the support gunner with a ceaseless, belt-fed GPMG, allowing for excellent suppressive fire, while operating a fairly light-weight weapon.

Anti-Tank[]

Start off with M136 AT4.

  1. M175 AT-BDM - Increased Damage against vehicles and building, while also being reload able.
  2. Semi-Active Guidance Systems - Increased accuracy against mobile vehicles, particularly aircraft.

Designated Marksman[]

Starts off with a SCAR-H-A1 with a long barrel and a x6 Magnification scope.

  1. Variable Zoom High Power Optic - Increased range.
  2. Match Grade Ammo - Increased accuracy and range.

Grenades[]

Start off with basic M67 Frags

  1. M120 HE-Frag - Increased damage and blast radius.
  2. Flashbang - Can temporarily stun enemy infantry.

Protection[]

Start off with in ACU, with basic body armor.

  1. Dragon-skin - Increased Protection
  2. Tactical Protection Uniform (TPU) - Replaces the ACU with a newer, more durable and robust uniform increasing damage resistance minimally.
  3. Hazmat Suits and Gas-Masks - Protects against toxic, nerve gas and chemical weapons. (Hazmat suits worn under TPU.

Mobility[]

  1. Tactical Awareness System - Increased mobility.
  2. Adrenaline Shots - Increased movement speed through injections of adrenaline.

Training[]

  1. Advanced Rifleman Training - Improves accuracy from all troopers.
    USJSF Ghost XMX carbine

    Kinda basic idea of what the US GI's look like.

  2. Combat Leadership Programs - Increased overall effectiveness of troops.
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