When it comes to manufacturing cheap, but effective tanks Russia leads the way.
Armorment[]
125mm Smoothbore Main Gun[]
1- Advanced Optics Package - Increases range and accuracy.
2- Muzzle Break - Increases RoF by reducing recoil.
3- Improved Autoloader - Increases rate of fire.
4- Thermal Sleeve - Increased range.
5- Platform Stabilizer - increased accuracy when mobile.
6- Advanced Fire-Control-Systems - Improved accuracy and target acquisition time.
APFSDS Rounds[]
1- Streamline Round - Improves range, accuracy, and damage by using a faster and more aerodynamic round.
2- Strengthened Metal Rounds - Increased damage.
HEAT Rounds[]
1- Advanced High-Power Explosive - Increased damage.
2- Tandem Warhead - Increased damage.
Frag Rounds[]
1- Incendiary Pellets - Increases damage.
2- Airburst - Shells can now explode over infantry squads. Increased damage against infantry.
Guided Missile Rounds[]
1- LTD Guided Missile - Allows guided missile to engage targets lased by infantry with an LTD.
2- Decoy Missile Tube - Mounts a 100mm Missile launch tube to the left of the main-gun. Used to mislead hard-kill defense systems.
3- Tandem-Warhead - Increases missile damage.
Co-axil MG[]
Starts of with PKT.
1- Kord HMG -Increased damage and range.
Anti-Aircraft MG[]
Starts off with Kord.
1- KPVT - Increased damage and range.
2-AGS-30 - Adds a 30mm grenade launcher on top of tank next to the KPVT. (Can only attack ground targets.
AA Guns[]
1- AA Guns - Mounts a pair of duel 14.5mm AA-Machine Guns on the sides of the turret. Increased damage against aircraft.
2- AP Rounds - Increased damage.
3- 23mm Cannons - Increased damage and range.
4- Air-Defense Radar - Increased accuracy.
5- Flack Shells - Increased effectiveness at range.
Defensive[]
Protection[]
1- Modernized Fire-Suppression - Reduces chance of critical strike.
2- Nakidka - Reduces chance of being locked onto by guided missile systems.
3- Thermal Smoke Grenades - Basic protection from thermal guided weaponry or useful for covering a retreat.
Armor Plating[]
1- Steel-Panel Sheet Armor - Adds multiple steel panels to the side, rear, and front of the tank, making it nearly impervious to IFV fire and improving overall durability
2- Top-Armor - Adds extra armor plating on top the tank, reducing damage from top-attack weapon systems and often-enough aircraft.
3- Side-Skirt Plating - Adds light side-skirts to cover regions of the wheels and tracks, increasing overall armor.
4- Modernised Battle Plates - Improves quality of armor plating.
Reactive Armor[]
Starts off with Relikt ERA
1- Kaktus ERA - Improved effectiveness off ERA.
2- Universal ERA - Places ERA in more regions of the tank, further increasing the tank's armor.
3- Kontakt-6 - Improved ERA effectiveness.
Jammer[]
1- Shtora Jammer - Damages weapon guidance systems and slightly harms optics.
2- Increased Intensity Jammers - Increased effectiveness.
Active Defense System[]
1- Arena Defense System - Can shoot down incoming missiles except from top-attack or high speed missiles.
2- Extra Launchers - Improved effectiveness.
3- Top Mounted Launchers - Now protects against top-attack missiles.
Mobility[]
1- Improved Transmission - Improved acceleration and mobility.
2- Advanced Heavy Power Unit - Increases mobility.