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Basic Role[]

IFV's main job is to carry troops quickly around the battle space and deploy them rapidly to secure uplinks, but they are much more than "battle taxis", IFV's are able to kill rough up tanks if used properly and harrass gunships well, albeit it may be better to use a dedicated air defense unit for this. IFV's are the armored engineers, I wanted them to be more than just busses with some good AA. They'll function sorta like a jack of all trades unit, often able to be upgraded with extended abilities that benefit other units and the commander. They are extremely useful in many ways and should be present during every battle.

Faction Behavior[]

UNAC Titan: Very good IFV, very versatile can be average in every category, or the best in a select few, you decide what you like.

NRA Goliath: Tough, slow, powerful. This unit follows standard Russian endwar doctrine - decisive force and overwhelming strength either in numbers or damage points. Very potent AA, and infantry will hate it with a thermobaric upgrade.

ASE Lynx: Again, sticks to endwar euro doctrine. The Lynx is a highly advanced, lightning fast IFV. Its speed and extended abilities will more than make up for lesser armor and smaller damage output

Chinese Federation Turtle: More of a APC than IFV, surprisingly good speed and very heavy armor, the trade off is it's offensive capability is reduced, focusing more on defense. The Turtle will feel underpowered against gunships, but a AA missile upgrade with rectify that, add its ability to be a bullet sponge and maintain speed and it'll even out.

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