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Marksmen

Just one shot.

-Sniper, Company of Heroes

For picking off enemy targets of opportunity from very long distances, the TOP PEC decided that they would need a specialized unit to fulfill such requirements.

Picked from Templar with above-average aim.

1 MAN/ SQUAD

Capacity[]

Marksmen carry just their ammunition.

Sensors[]

Marksmen get built-in thermal cameras, magnified telescopes, and personal LADAR with built-in threat recognition and analysis. Their hearing is also amplified thanks to disk-like specialized microphones that filter out background noise and also supplies acoustic threat recognition and analysis.

Weaponry[]

T6114 Mass Accelerator (1)[]

The T6114 MA is a heavy bullpup-style marksman rifle with a built-in electronic 5x to 10x scope. The scope also provides the operator with the effects of gravity and wind. It fires pressure-assisted 25mm caseless olympium ammunition, which can deal a massive amount of damage to a target 3 kilometers away. Deadly precision and deadly firepower.

Upgrades[]

Equipment[]

Scout Drone[]

For an extra set of eyes in the air, the Marksman can deploy a scout drone. The scout drone is just a fraction larger than a common house fly, flies thanks to its four counter-rotating lift fans, and has a little 2.5x thermal-capable camera to provide the operator with more intel.

Protection[]

The SEER Mark 2 armor Marksmen wear provides them with considerable protection. The most outer layer of the armor can serve as a “chameleon” cloak, able to shift color and bend its thermal signature. First, its the armor's sensors that provide threat analysis. Second, the suit's outer layer is composed of self-healing fibers that allows it to use the kinetic energy to rip it open to close the hole. Behind that, there is a layer of non-Newtonian foam for kinetic energy absorption and dissipation. It protects the Marksman from stray shrapnel or a 15mm caseless round.

Locomotion[]

The SEER Mark 2 armor Marksmen wear is light and durable. The biological enhancements provide them with increased speed, agility, durability, and endurance. This allows Marksmen to run at 40 kmph, do it for an hour, and still have the strength to fight a 24-hour-long battle.

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