Standard construction and repair unit of UEC warlords. Drawn from the local young male population, these fellows provide the warlords with servicing their machines.
3 Men/ Squad
Capacity[]
Mechanics can carry a plethora of engineering equipment in a backpack. A typical Mechanic carries wielding equipment, a shovel, a vast array of mechanical tools, and a pickax. This allows it to effectively preform every non-combat duty that Warlords might require, from field repair of damaged vehicles to salvaging equipment to constructing field defenses.
Sensors[]
Visor-shielded eyeballs, earplug-muffed ears.
Weaponry[]
ASCAR-I (3)[]
The ASCAR rifle was born out of need when WW3 erupted. To stay with the superpowers in terms of small arms, South Africa decided to develop a next-generation assault rifle. The first generation of the rifle family is a gas-operated 5.56mm x 40mm assault rifle that has a free-floating 16' barrel and a Milkor Rail above the handle/ ironsights of the weapon. It also has a folding stock, which makes it convenient for in close combat. A variety of add-on accessories like Eotech optics, magnifiers, red dot sights, laser pointers, flashlights, and grips are available for each weapon; however, warlord armies normally use them stock.
Upgrades[]
Weaponry[]
EOD and Demolition[]
Mechanics need specialized equipment to preform explosives dismantling and demolition of enemy field defenses and enemy vehicles. This kit includes Magnetic Anomaly Detector minesweepers and C4 explosives.
Protection[]
None whatsoever.
Locomotion[]
Mechanics march on their feet. Which limits them to relatively slow speed and limited endurance. Therefore, they are normally transported to their battlefields in carrier vehicles.