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T-116

MA4585159 October 19, 2011 User blog:MA4585159
CNCTW Predator HQ Render

I'd say tank rush beats zerg rush. And the MBT-6 Predator is a classic example.

T-116

The Second Heavy Armor was one of the best-trained and well-equipped armored divisions in the Global Defense Initiative. It consisted of six regiments, each of which consisted of six battalions. Two of the battalions were support, two were mixtures of mechanized infantry and armor, and the remaining two were full armor battalions. Each full armor battalion had six companies: three of mixed Predator MBTs, Pitbulls, Slingshots, and Shatter SBTs, and three more consisting of Mammoth-27 HBTs. Each Mammoth company had thirty of the HBTs. Regimental command sections had another forty, twenty under the regimental commander and twenty under the regiment commander's second.

The arithmetic was quite simple. The GDI Second Heavy Armor Division fielded well past a thousand Mammoth-27s.

"Kick in the balls" did not begin to describe what awaited anyone stupid enough to get in their way

- Tiberium Wars, Chapter Fifteen: Desperation

Did somebody say something about Russian tanks being big, tough and scary? Or should I say "everyone"? Well, that's only occasionally true. And Heavy Combat Platform T-116 "Peresvet" is an occasion.

Locomotion: tracked

Sensors: day/night optical viewer, day/night/IR sight

Special Ability: Dig In - while infantrymen carry shovels, all Soviet MBTs since T-64 have built-in dozer blades under the lower front hull.

History

In the early 2010s, the Ministry of Defence was extremely conservative and basically refused to develop past the radical modification of T-90. However, the huge influx of funding and the pressure to keep up with the arms race, both enforced by Lebedev, led to introduction of a new family of heavy armour. Despite the Commander-in-Chief being an infantryman to the bone, the new tank is built as the core of an all-out assault, even though flanking is still welcome. Unlike the US and the EF, the Russians succumbed to the size creep and upped the mass limit to 80 tons, with the calibre of the gun and the thickness of armour increased proportionately. That created two requirements: enhanced locomotion and hardened bridges. Enhanced locomotion is achieved through splitting each of the two tracks into two smaller tracks one behind another; this is combined with abnormally broad tracks, hybrid engine (technically referred to as electric transmission) and hydraulic suspension, providing smooth movement and increased resistance to mobility kills. The result is thrown together with the unmanned turret and hull-mounted armoured crew compartment from the T-95/T-99 project, decreasing crew casualties in combat and retaining the highly-trained "tankist" corps.

Unfortunately, while Uralvagonzavod delivered as promised, no-one else did. Neither new guns nor armour nor electronics were provided on schedule. That left T-116 with rather unimpressive equipment, but with huge potential for development.

Armament

"Actual, this is Hammer One."

"One, Hammer Actual, go ahead."

"Interrogative. Breach or exterminate?"

"One, breach." Colonel James Creden grinned. "We'll let the infantry mop up behind us. We've got a war to win."

"Understood, Actual. One out."

- Tiberium Wars, Chapter Sixteen: Unrivaled

The weapon outfit is quite simple and is directly associated with the crew formation. The gunner controls the main cannon and the co-axial MG, while the commander may use a weapon "married" to the viewer, since a conventional "pintle" mount is rather inefficient when all crewmembers and their hatches are in the glacis. There were lengthy talks over whether or not to mount a PKT under the driver's control, but it was judged inefficient.

Main Gun

Hacked off a T-90, the 2A46M-5 is a 125 mm smoothbore, married to its old sights (1G64) but a new carousel-type autoloader with thirty-ish rounds in two layers.

Upgrades

  1. Advanced FiConSys - tracking and targeting system that can aim rapidly and accurately
  2. 2A119 - the monstrous 152,4 mm cannon with a huge thermal sleeve, it boosts the raw damage and range by the most simple method. Autoloader forced to 5 RPM for safety.
  3. Cased ammunition - high-pressure propellants and ceramic composite casing increase range and reduce the chance of ammo cook-off - a Critical Hit for a tank. Casing ejector is added to the side of the turret.
  4. Three-plane stabiliser - allows near-optimal accuracy on the move.
  5. ECCM - optimises the FiConSys to deal with laser and optical jamming.
  6. Advanced autoloader - now it won't choke up on the shell as it packs 10 RPM.

Shells

The use of a carousel autoloader (unlike the Panther's stacked magazine, which is also more than twice as spacious) allows to use a broad variety of specialised rounds.

AP-FSDS-T (Sub-calibre)

A classic discarding sabot round similar to the ones issued in 1943, but with a tracer added, and massive in size. Has no splash damage and low direct damage but very high armour penetration.

  1. Pure tungsten rod
  2. Thermite payload - causes fire damage upon penetration and is likely to set off the magazine or fuel tank.
  3. Improved penetrator profile
AP-HE (Cumulative)

A different AT round design, it launches a jet of quasi-liquid metal into the armour at M25 via a shaped charge. The armour isn't smashed - it's forced into a quasi-liquid state as well. Solid, passive armour is mostly helpless, but reactive senior, especially explosive reactive armour, stops basic HEAT cold. Luckily, most IFVs don't have that, making the round a standard for curb-stomping metal boxes.

It has some peculiar properties to back that up. High HP damage, lower penetration, somewhat effective anti-infantry splash damage and no dependency on impact velocity.

  1. High-order explosive - boosts properties normally as well as magnifying the calibre increase effect.
  2. Finned round - believe it or not, HEAT benefits from rifled barrels, and these fins spin it in flight to increase lethality.
  3. Tandem round - a precursor charge to defeat ERA.
HE-Frag (Fougasse)

A standard anti-infantry round, just a really big bomb lobbed out of the huge cannon, designed to shatter fortifications and rip apart infantry.

  1. Pre-fragged sleeve - superior damage to heavily armoured infantry over a greater area.
  2. Airburst - oh, you can duck? Well, these shells (programmed via the Ainet device) can shower you from above and ignore most of the cover near the detonation. Is not used against targets in structures.
  3. HE-I - sets the impact site on fire. Impact site may be a wooden building.

Co-axial

It starts with a PKT module with 300 7.62x54 mm rounds, resulting in firing in short bursts.

  1. KOrD 6P50 - a heavy machine gun with 12.7x107 mm rounds, with better range and damage.
  2. AP Rounds - designed to give some anti-vehicle capability to the weapon, as well as the top mount.
  3. TSP - a quad 12.7 mm Gatling gun, electrically spun, fixed to 900 RPM. It solves all overheating issues while its 1500-round drum allows sustained fire.

"Anti-aircraft"

  1. PKT on remote-controlled mount
  2. KOrD and a thermal viewer
  3. AGS-40 - trades all semblance of AA capability for anti-infantry splash damage.

Protection

The tank suddenly lurched to a halt, and Creden snarled a curse.

"The fuck did we stop for? Are we taking a piss or are we taking a piss"?

"Colonel, we're taking fire from a building three hundred meters west, sir," his tank commander reported.

"What kind of fire?" Creden demanded, fury rising. He could distantly hear ringing on the outer hull.

"Small arms and machinegun fire, sir," replied the commander, and Creden hissed between his teeth.

"Company," he yelled into his radio. "Identify incoming fire and address!"

- Tiberium Wars, Chapter Fifteen: Desperation

The T-116 is built with multi-echelon defences against attack that whittle down, absorb, or just survive anything short of a directed assault.

Damage Control

In this department, the T-116 is unrivaled. While lacking capacity for internal repairs, it has the lowest chance of ammo cook-off, most strikingly low when attacked from above, and mediocre resulting damage, as the detonation gets routed into the turret. And it has triple redundancy anyway, giving it extremely high HP.

  • Internal concussion dampening - reduces damage to machinery from explosive blasts such as artillery.
  1. Flooded magazine - keeping shells in water is one way of significantly reducing the chance of cook-off and nullifying the chance of cook-off from fire.
  2. Auxiliary armour plating - encases the magazine in 70 mm RHA, adding an extra Armour Penetration check before Critical Hits occurs and dampening the Critical Hit explosion..
  • EM shielding - significantly increases resistance to EMP.

Passive Armour Plating

T-90'ssteel- ceramic-aluminium-polyethylene composite plating is used, with at least 800 mm RHA-equivalent plating on the front and sides and 500 mm equivalent rear. That does not count in the 1000 mm equivalent crew capsule, or the abnormally small turret, or the slope of the front, or the 70 mm steel top plates

Upgrades

  1. Track Guards - the original ones were designed to stop dirt and frag; these have the durability of an IFV.
  2. "Shchuka prow" - the solution implemented on late IS-series can be scientifically described as two-dimensionally-sloped glacis plate, with a prominent wedge and the armour plates sloped outward as well as downward. It's fortunate the crew is positioned as a wedge as well, with the driver up front and gunner and commander forming the second row. Also adds an extended turret glacis with extremely sloped armour, and "shot trap" covers on the sides.
  3. Compound 52 - new advanced main plating design is formed of steel-titanium-molybdenum alloy binding tetrahedron-shaped ceramic blocks, all pressed between conventional steel and ceramic plating.
  4. Top Armour - covers remaining weak zones with full armour plating, with ERA to boot.
  5. High Integrity Battle-plate - designed to counter multiple kinetic impacts and concussive blasts that would wear even the heaviest armour down, it is three layers of shockwave-diffusing gel within the armour.
  6. Energy Warfare Kit - anti-EMP grounding and anti-neutron polyethylene shielding in addition to heat-resistant ceramic blends, all designed to resist the increasingly powerful EF energy weaponry.
  7. Composite 112 - a set of applique armour consisting of dozens of thin layers of ceramics, steel and shock-absorbent gel

Reactive Armour

T-90Es and T-116s are built with integral Kontakt-5 ERA blocks. They are a significant boon against HEAT warheads of garden-variety RPGs. However, high-end kinetic AT weapons are mostly unaffected.

  1. Relikt series ERA - a next-gen revision
  2. Razryv - top-grade anti-APFSDS ERA, which uses crescent-shaped explosive blocks that create a directed explosion that cuts a KEP in half. Bad news for "Normans"...

Hard-kill and Counter-Mine Defence

An advanced protective system is designed to shoot missiles out of the sky. There's been talk of using it as an anti-infantry weapon, since each Arena block is a flying "claymore".

  1. Arena-1 - baseline radar-guided system. Launchers are positioned atop the tread blocks. Can service one missile every few seconds, has insufficient range/response time to stop hypersonic missiles. Targets all missiles in range.
  2. Arena-2 - more launchers, can track multiple targets, can engage low-velocity ordnance (e.g. medium artillery shells) as well as hypersonic missiles.
    1. Yantar' - LADAR ordnance-tracking block, highly ECM-resistant and precise.
    2. Target Path Prediction - auxiliary processor block filters out targets that are highly unlikely to impact the tank.
  3. EMT-9 Submunition Deatruction System (SUS) - a block of Arena-triggered mortars mounted atop the engine bay (BMP-T-116 - troop bay roof), each loaded with a delay-detonated EMP bomb designed to disable "skeet" homing top-attack munitions.
  4. Minefield Tracking Kit - a set of auto-operated ground-penetrating radars on the front and sides.
  5. EMT-9A - modifies the launcher to be used as a ground-to-ground mortar against minefields.

Soft-kill Defence

Basic ECM facilities. A relatively new introduction, really.

  1. Shtora - a combination of laser beam detectors, two IR spotlights ("red eyes") and Tucha launchers for laser-opaque-smoke grenades.
  2. Korund - radio-band hammer for missiles and IEDs. Not top effective.
  3. Shtora-2 - active laser system with autotargeting via LADAR set to track scope glints. Damages most missile guidance systems, while most modern scopes and sights are only slightly damaged and only at short range.

Morale Impact

The goggles were broken, he realized. They were showing massive heat signatures, coming from the buildings down the road, but the buildings weren't staying still. They were growing large, their heat signatures flaring every few seconds, accompanied by nearby explosions, and-

Bowles was a tough man. He'd faced the nastiest horrors in his piece of shithole Yellow Zone without blinking. Yet, the sudden horrified realization that hit him at that moment made the corporal void himself, which only marginally worsened the stink in the blood-soaked fighting hole.

The heat he was seeing on his new goggles wasn't coming from buildings.

- Tiberium Wars, Chapter Sixteen: Unrivaled. That's the 2nd Heavy "breaching".

The normal "Tank!" morale buff/debuff is quite noticeable, but one can order FSB Department "K" to sanitize reports, hack forums and post a few hundred Youtube vids inflating T-116's reputation, tripling the bonus. The tankers try to support the effort with menacing hedge-cutters.

Mobility

The rumbling grew more pronounced, and now it was noticeable - as were the distant, almost unheard cheers from the northern wall. Eyes turned north - or at least, those not locked on the chaos before them - and they saw a cloud of dust rising above the Pentagon, and could now acutely feel the roar and thunder of the shivering soil beneath their feet.

The first of them came into view through the smoke and debris, crunching over shattered tanks and buggies, grinding corpses under its treads, and the pair of titanic cannons in its main turret spat twin bolts of judgment that split a pair of Scorpions down the middle.

Then they could see another. And another. And another.

They spoke, rippling bursts of fury that blew armored vehicles to flaming debris.

"Armor!" screamed one of the GDI soldiers, both hands shooting up in the air in wild joy as another deafening explosion echoed across the grounds of the Pentagon, and more massive forms rumbled through the dust and smoke. They were a storm of steel, ceramic, chobham, and hypervelocity railgun shells, a slow moving hurricane of fury and blood and engines and explosive death.

- Tiberium Wars, Chapter Sixteen: Unrivaled. Desperation didn’t last long, did it?

V-37 X-shaped 1800 hp diesel with limited multifuel capability is directly connected to the generator, which powers eight electric motors that power the treads proper. Due to massive internal system draw, use of the autonomous power unit in combat is inadvisable, leaving the huge engine idling.

Diesel fuel means lower fire damage.

Upgrades

  1. High-torque diesel
  2. Dynamic traction system

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